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Organizing armies and figures. Part 1.

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Badab Bloggers Group
Badab Bloggers

So this blog update is the start of me trying to organize army projects and actually work out which figures I need to keep and which figures need to be traded off. So first on the list is my allied Imperial Guard list, so all I need is 1 HQ, 2 Troops, 1 Elite, 1 Fast Attack and 1 Heavy Support. Now the list will mainly play along side my Astral Claws or Tyrant Legion, so I needed a theme.....

And the theme is Penal Legion. Fluff wise I could see the Tyrant releasing convicts on the loyalist forces in attempt to for stall their advance. So after the quick picture break you will find the list I have planned upon. 



Penal Warden (Lord Commissar): Carapace Armour, Boltgun, Power Axe, Frag and Krak, Refractor. 90pts.

Penal Warden (Lord Commissar): Carapace Armour, Boltgun, Powersword, Frag and Krak, Refractor. 90pts.
3 Snipers (Ratling): 30pts
Penal Legion: 80pts
Penal Legion: 80pts
5 Penal Roughriders: Power Weapon. 65pts
Leman Russ Vanquisher: 155pts

For a total of 500pts.

Now of course they will all be in orange jump suits with explosive collars and barcodes. Some thing like this:
(used without permission)

 Please let me know your thoughts and drop a comment below. Thanks. 

Competition time.

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Badab Bloggers Group
Badab Bloggers
So with great pride and slight amazement. I am proud to announce that this humble blog has past the 250 followers mark! And has also now got it's 100th Badab Veteran blog :)
(the veterans on parade)

 When I first started this blog it was to help fill some free time that I had 4 years ago. Since then I have travelled the world, moved countries and moved home, more times than I would wish on anyone. Through all these changes I have had the blog and the comments of the followers to keep me sane. So thank you.
And what better way to say thanks then to hold a modelling and painting competition!! So prizes will be all donated by me, well technically The Fallen Princes Wargames Studio (go have a look at what's there).
So prizes so far include a couple of bitz bags and the Games Day Miniature. But the more who enter the more prizes I will offer up.

But what is the comp?
Simple you have until the end of October to design, build. model and paint a Badab themed Deathwatch marine.
But there is more! Why not then donate your completed figure to charity? We will take each entry who wishes to donate and form squads to sell on ebay with all money going to charity 'Marie Curie'.
So here is the racap of the comp rules

By October 31st to be in a chance to win a prize, you will need:
1) Be a follower of this blog and drop me a comment below saying your entering.
2) Built, paint and send me pictures of your competed figure.
and
3) Get people to vote for your figure once finalists are chosen.
Now if your interested in the bonus karma and wish to donate your entry to charity, then please email me at thefallenprincesproject@gmail.com
The reason for this is because we will have to organize ourselves a bit better to make a coherent squad. I think for the 1st charity squad we should aim to build a Sternguard Squad.
So as the charity force grows I will add the names to this list and if more people wish to join or make bonus figures then the force will grow.

Sternguard Deathwatch.
Sgt: Karitas Howling Griffons Excommunicate Tratoris
Trooper: Brother Silar (Astral Claws), Combi-Plasma gun.
Trooper: Brother N'tur (Salamander), Heavy flamer. For Holy Terra.
Trooper: Minotaur, Bolter Badab War in Cambridge.
Trooper: Lamenter Lamentum
Trooper: Death Specter
Trooper:  Lamenters, Flamer Cognitive Dissonance
Trooper: Into the Void
Trooper: Raptor Iron Legion
Trooper:
Thank you for reading and I hope you all wish to join!

TFP: The Badab Project.: Competition time.

Ebay sales

Thank you.

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Just want to say a huge Thank You to everyone who has so far embraced the charity part of the competition. I truthfully was not expecting in 3 days, to get 100% of all entries so far to be donated. The donation will be going to go to Marie Curie a cancer charity. The reason for this is on the 22nd of October 11 years ago, cancer claimed my fathers life and as he was the reason I got into Games Workshop it seems like a great way to give back :) (wasn't planing on sharing that info if hardly no one donated, but with so many giving I thought I would share the personal side).

So once more thank you for your entries and I know at least one of you is nearly finished already! I see this as a great success so far and if it continues this way, then I fully intend on getting the Badab Veterans to do something at least once a year for charity.

One last favour if any of you have a blog and could advertise the comp that would be great. And then of course the voting and ebay sale :) We have almost reached a complete squad in donations, just needing 3 more basic Sternguard.

This has been a great week for me watching my blog reading list fill with entries/blog posts and the comment bar below filling too. Just need to get on with my entry now :)

Medusa personal thoughts.

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So for an escalation league that I'm entering. I plan on taking a Medusa Siege tank, in my starting 500pts. The more I read up on tanks and the gun stats the more I feel it will come in amazingly useful. So here are my thoughts, please comment below with your thoughts and suggestions.

Medusa - 135pts. base - AV12/10/10

Now this tank has seemingly got a boost in 6th edition, with the fact that any vehicle under the large blast marker, not just hole, gets a full strength hit. With no minimum range and a max range of 36" it has a S10 AP2 large blast. Whilst for a simple 5 extra points, it can shoot a 48" range S10 AP1 small blast. That can roll an extra D6 for damage. Dare I say this thing is a perfect tank killer? Without a minimum range this vehicle is a power armour squad killer :) . On the downside it is only an AV 12 front armoured vehicle. Due to it being based on a chimera chassis. 

Now I currently have one and if it performs well I will give it support of another two. But do you think it will serve me well? Please leave me your thoughts below.

Space Marines for sale.

PSA: Busy, busy, busy........

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Sorry for slow to no responses these last few weeks. Been crazy busy with work, please bear with me.. But thanks so far to everyone who has emailed and sent in their competition entries. They are looking great :D



Competition time is up!

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Well we are now into November which means time to send me pictures of your Deathwatch marines please. Email me at thefallenprincesproject@gmail.com
When you have done that I will add you to the following list so you know that I've got it.


Deathwatch Entries
Karitas

Now for my little psa. I've started a new job which is why it's been a bit quiet around here but never fear. I'm all settled now and things should get back to normal again (well normal for me at least). But one of my work projects is to build the twitter site following. So here is a cheeky request can those with a twitter account please follow @TheClachan it's the bar I work at in Soho London. Would be doing me a massive favour. Have managed to double the followers in one week, but with a little push it could be bigger. 

Now back to the hobby goodness. I have a real urge to paint astral claws again :D But this time I want to go to the next level and use only forgeworld infantry. So check back soon to see more of this new direction.

Time is up

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Okay guys I sadly can't wait any longer for more entries (as I'm off to Canada on Thursday). So if your entry is not in then you have missed out :(
Expect full photo shoot and voting to start tomorrow. Thanks to everyone who has entered.


Competition voting time.

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So I'm finally back from the Colonies and it was a great Canadian visit. I'm back and fully recharged and raring to get hobby work done. But lets get the all important competition complete. So as soon as this post goes live you will see a poll so please vote for your favourite. I'm going to let it run for a week and then send of the prizes to the winners so they can have it for xmas :)

Now for the entries (if I've somehow missed anyone let me know and I fix it straight away).

Deathwatch Competition


1) Anileis of the Minotaurs (Kiour)

2) Unknown Raptor Marine (Andy)

3) Unknown Salamander (Paul)

4) Squad Sgt. Howling Griffon (Karitas) with head swapping action.

5) Brother Chamuel Lamenter (Richard)

6) Brother Unknown Lamenters (Ian)

6 amazingly painted marines! So please show your support and firstly vote for your winner and then check out their blogs and follow them. I want to say a huge thanks to the guys that send me their photos. Now the second half is making a unit to sell on ebay for charity, so far only two guys have sent their entries in. If you would like to donate a marine towards this event email me for details at thefallenprincesproject@gmail.com

A long over due Badab Veterans update Sept/Oct/Nov edition.

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Wow I really let this slide. Apologies for letting this go for so long. I blame my holiday lol (and maybe the hobby burnout). But guess what?


Yep I'm back I'm ready to kick some xeno ass! But before all that lets get in some Badab updates.

Secessionist

Astral Claws

Tyrant Legion

Mantis Warriors

Lamenters 

Executioners 

Loyalists

Space Sharks

Red Scorpions

Star Phantoms

Minotaurs

Badab Champion: Codicier Ignatius (7 Posts) Fourth Company Librarium.

Whoa what a crazy amount of projects. Glad to see others kept busy during my burn out. 


One army to rule them all project.

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So I've decided to attempt to build one army that can be used as multiple lists (with the minimum of extra figs needed). So with this in mind I've built two 2000pts lists that I like the sound off. These lists use Codex: Chaos and FW: Tyrant Legion. I'm calling them pre and early post heresy.
Key:
# Same models from first list.
* Only used in this list.

Pre-heresy

Hq
*Lugft Huron 235pts
*Centurion Armeen, Power Weapon 70pts

Troops
40 Auxilla, 2x Heavy Stubbers, 2x Flamers
10 Marines, 2x Plasma Guns, Power Weapon & Melta Bombs (sgt), Rhino 235pts
10 Marines, Plasma Gun, Heavy Bolter 170pts

Elites
Copse Taker Garreon, Power Weapon, 9 Servitors 130pts
5 Assault Terminators, Lighting Claws 200pts

FA
10 Bikers, 2x Plasma Guns, Power Weapon & Melta Bombs (sgt) 350pts

HS
Devastator Squad, 4 Missile Launchers 150pts
Predator, TL Lascannon, side Lascannons 165pts
*Medusa 135pts

Post Heresy

Hq
*Huron Blackheart 160pts
#Copse Taker Garreon (count as Fabius Bile) 165pts

Troops
#20 Cultists, Autoguns, 2x Heavy Stubbers 120pts
#20 Cultists, Autoguns, 2x Flamers 120pts
#10 Marines, Boltguns, CCW, 2x Plasma Guns, Power Weapon & Melta Bombs (sgt), Veterans of the long war, Rhino 255pts
#10 Marines, Plasma Gun, Heavy Bolter, Chainaxe (sgt), Veterans of the long war 183pts

Elites
*Armeen the Mutilator 55pts
#5 Assault Terminators, Lighting Claws 207pts

FA
#10 Bikers, 2x Plasma Guns, Power Weapon & Melta Bombs (sgt), Veterans of the long war 240pts

HS
#Havoc Squad, 4 Missile Launchers, Flakk Missiles, Veterans of the long war 180pts
#Predator, TL Lascannon, side Lascannons 140pts
*Forgefiend 175pts

So what do you think? Same models for all marines, humans, coprsetaker, termies, bikers, predators. Which can then be used as a base for C: Marines led by valthex (not doing blood angels/wolves/dark angels as I'm planning lamenters/executioners/mantis allies). This way the collection is manageable plus I'm able to play which ever codex I wish that day.
As for paint scheme classic Astral Claws:
Apart from blackheart in the chaos list. I'm thinking some red growing up the leg as if the red is the corruption which over takes him.


Well that's it for now, look forward to your comments.

And the Winner is........................

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PAUL!


Congrats Paul for your second TFP: Badab Veteran Competition win. If you could send me your address please I will post your prize away this Monday. I want to say a huge thank you to everyone who entered, and once I have received a few more marines I shall take group shots and post pics before getting them up on ebay for charity. The models received so far have been of such high quality it is amazing. I hope you all have enjoyed the comp and I look forward to hosting the next one.

Remember if you would like to donate a figure to the charity fundraiser or write an article for this blog. Then please email me at thefallenprincesproject@gmail.com


Also if you can think of another comp idea then drop me a comment below. Thanks guys.
(ps. the guys who have already send me their figures can you email me your addresses as I'd like to send you gifts as a way of saying thank you.) 

Badab Maps

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Well I hope everyone's xmas holidays are going well and that your not too busy at work (like I am lol). Today I thought I would post up some maps from the Badab book. These are great little maps and would print out nicely, for use in a campaign. Click on thumbnails to get full size pictures. Enjoy.

The Maelstrom sectors
The Badab System
The Pale Stars
Endymion Cluster
Endymion Cluster during the Carcharodons' attack
Khymaran Drift
Sagan Subsector
Angstrom Mechcanius stronghold system

If you've played a Badab campaign I would love to hear about it. Either drop me a comment below or email me at thefallenprincesproject@gmail.com many thanks. 

A new year

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Hey everyone and welcome to 2013 here at the Fallen Princes. This first post of the year will be about experiences learnt from 2012 and what I hope to achieve in 2013. So what did I learn in 2012?

- I need to make more time for the hobby. In 2012 I managed only a shocking 3 games (only one was 40k new edition). And I haven't picked up a paint brush in 4 months!
- Competitions are fun. So these will be happening more often.
-The shop 'TFP: Wargames Studio' is going steady.
-Board games: Played a lot more board games this year.
- I still love Badab!

So what does this mean for 2013?
-  Starting in February I shall be setting myself the challenge of a squad/unit a month. Might come up with some fancy name like 'Tales of a Badab Painter'. If you wish to join in your more than welcome :)
- Starting a section on the Board Games I'm playing. This will include Talisman, Doom of the Eldar, Catan, Zombies, Scoopa and many more.
- Competitions will be coming thick and fast as well as the Deathwatch charity auction (just waiting on one more model to make a combat squad, sadly looks like it won't reach a full squad).
- Improving the shop and hopefully move into new products as well starting overseas shipping.
- Judge Dredd: I'm getting into Mongoose Publishing Judge Dredd miniature games so expect posts on this.
- And final Badab War updates, competitions, articles etc...

So hopefully the blog will start to expand and become a more widely focused blog, specializing in the Badab War era of 40k. I just want to thank you all for your continued support and here's to 2013.


Shop news

Character WIPS

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So I finally managed to get some modelling done last night :) Two new characters for my two main forces, Astral Claws and Red Corsairs. So first up:

Arch-Centurion Carnac Commodus of the Astral Claws

Armed with Blood Biter a rare and powerful chainblade, Commodus became reknown for his bloodthirsty charges. He met his bitter end during the Red Hour, when the weak Executioners Chapter betrayed they're blood debt and killed the defenceless Astral Claws marines, during a boarding action against the Salamanders.

I plan on getting some liquid green stuff and filling in the blood tear on the knee. To be replaced with this marking:

Second Character:
Corpse Master Garreon of the Red Corsairs
Garreon, also known as the Coprse Master, was the Lord Apothecary of the Astral Claws and later the Red Corsairs. His nickname "the Corpse Master" came not from a desire to see the dead rise, but from a pathological interest in the dead and dying. Garreon was well known for dissecting enemies while still alive.

Now as you can well guess I will be using this model as a count as Fabius Bile. By far my favourite chaos character :)

Well there you have it. Still no painting but at least a bit of modelling.

Judge Dredd overview

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Start of a new(reborn) love for me Judge Dredd the miniature game. Now if you follow me over on twitter @Fallen_Princes, you would have seen me mass buying Games Workshop Judge Dredd figures (link). Why I hear you ask. The reason is one I love 2000ad and the old man, secondly there is a new easy to play game on the block. Mongooses Judge Dredd miniature game. This game has been getting a lot of coverage recently due to the highly successful kickstarter campaign. But today I will be taking a quick look at the rules and gangs. Hopefully convincing some of you to give it a go. 

Warning lots of pics and wordy goodness. You have been warned.



First item you notice is no D6! I know shocking right? This game uses D10 dice, which tho uncommon most of us have a few kicking around. The game plays like most wargames out there player A moves, shoots, attacks etc, then player B goes. The stats for your models are slightly different to the norm and instead of a set stat they are in fact a modifier to your D10 dice roll, either making it easier or harder to pass. 

Characteristics are pretty simple: 

Move: Simple movement in inches.
Agility: Used for dodging shooting attacks and also for jumping gaps.
Shoot: This is the shooting and throwing skill modifier
Melee: Melee skill modifier
Melee Dice: Number of dice that you roll in melee combat.
Will: This is the mental toughness, for resisting arrest checks, psychic powers and other will related checks.
Armour: Ranging from 0 to as high as +7 for Heavy Holocaust Suits this value is added to the d10 armour roll, minus Armour Piercing, if the total is greater than 10, the armour saves. Pretty simple
Hits: Pretty simple, these are effectively hit points, most models have one, Judge Dredd, being a Level 20 Merc, has 22 points!! A Fattie has 6 hits, which is a lot for a minion.

This may look a little strange to some experienced gamers but once you have given it a go it is real simple. And once you have a few games under your belt you don't even need to look at the rulebook any more.
The Campaign system looks well thought out (I haven't used it let), but is not as in depth as necromunda. There is some interesting abilities, which can be gained by following the simple skill trees and even psi powers.

Now like all games the rules are only half the game. Now on to the miniatures and the forces you can run:
Each force/gang is built to a starting size of 500 credits and gain more as they play more games. Credits are used to buy more members or equipment. If for example one gang is worth 600 credits and is versus a 500 credit gang the underdog gets 100 credits to spend on their merc list, to even the difference.


There is a good selection of crews but some of them are best left until you have a lot more experience under your belt.
The first group is 'The Justice Dept' home to heroes like Dredd and Anderson (both mercs in the game). The  Justice Dept list gives you access to the common street judge along with the more specialised riot, SJS, psi and Holocaust judges. You can also purchase the stylist Lawmaster motorbike, which improves your judges abilities and gives them some awesome shooting power. Downside to this is a basic street judge and lawmaster comes in at a staggering 250 credits! That's half of your starting credits. Plus side in the lawgiver weapon which comes with all the fancy ammo types we have come to love from the comics. Another nice touch to the judges is that they can't fire at preps, until they have either a) attempted to arrest them or b) been fired at. Now due to the elite status of judges you will often find your out numbered. But with every judge a hero (apart from rookies) they soon will gain skills and level up into powerful heroes.
  
Then there is the street gang. These represent the most common type of prep encountered in the comic. These guys are your horde option and will always outnumber the other gangs. Most of the models come in at a starting cost of between 10 to 20 credits, very cheap compared to judges. You do of course have to still pay for their gear like spit guns and pistols. Also to give you an edge you can upgrade preps into heroes (so they gain experience) or even psi talents. If you like expendable troops this is the group for you.
Mobsters are the elite version of the above street gang. But their list is limited to Gangsters, who can be upgraded to heroes and Blitzers, who have the 'brain bombs' that explode if they get arrested. They have the ability to buy a lot of equipment and have better stats that your common prep. Currently not a huge choice on the model front, hopefully this will be fixed soon.

The Classic Ape Gang. These guys have a huge amount of options from chimps to gorillas to orang-utan snipers. Sadly though no psi talents (now that would be too crazy even for Dredd). They also have the benefit that every model can scale sheer surfaces, during their move. Meaning you can never truly trap an ape in the corner. The Apes have one of the smallest merc lists in the game, but who cares? They have the most variety in their list (they seem to be the second most favoured gang after the judges).

The Fattie gang. These are a specialist gang, needing someone with experience to pull of their Fattie Stampede! If you manage it then they do really hit hard. They start the game quite slow but as they continue to move they build up momentum. As most of the time your actions are used on movement, there is no real point on range weapons. This list also has no real options as you can only buy fatties, but the models are pure genius.
Cursed Earth Desperadoes key strength comes from their vast array of options, when building a gang. They have access to a large range of equipment, mutations and psi talents and could be considered the all rounders force. Being able to have models that can specialise at shooting, combat or psi. I can see this gang being really fun to play and having a huge modelling opportunities. They have a good merc list and a strong starting force.

  
This gang holds the least interest for me sadly. The sky surfers are expensive force to start off with and are quite inexperienced. But they do other you a high speed element to the game. They suffer from a short merc list as it's hard to find guys who can keep pace. But hopefully they might get Chopper as merc in the near future??
The Lone Vigilante gang is as it says on the can, a one man force! So you get 500 credits to suit up and gear up your hero. You could make batman and play a crazy cross over game? He comes with a warning tho, recommended for veteran players only as one wrong error and your finished. As he gains experience he can also gain a cheeky sidekick. This force offers huge gaming and modelling freedom.

The infamous Angel Gang! This is a one stop gang coming in over 500 credits you'll either find yourself giving away merc points or not using your full gang. You can't customize their equipment, you just horde the creds. But they do gain experience and new talents. As an example of cost mean machine alone costs 325 credits. They also have a short choice in mercs but it takes a special kind of crazy to want to work with the Angel Gang. Plus sides are the models, they really capture the feel of these iconic foes.

Where to begin Judge Caligula is insane. In his short time as chief judge of mega city one, he made his Goldfish deputy judge and wanted the citizens to kill themselves! He also managed to brainwash 99% of the Judges into obeying him without question and also hired the alien Kleggs! A group of biped crocs armed with guns form outer space (have I mention 2000ad is so crazy). Cal's force runs similarly to the Justice Dept apart from the Kleggs. And as a nice special touch they can arrest other Judges!
The Zombie Horde consists of a single powerful psychic mistress/master and a horde of zombies who are very hard to put down and can even be equipped with armour to represent undead judges. That's a bout it for these. Fun if your into zombies or horde forces.

The robots are rather unique. They have a natural high armour value on many of their models, can repair damage gained over the course of a campaign and are all immune to being arrested. The force choices are rather expensive but when you get to choose from  junk robots and robo-dogs, who cares? Some of the models just ooze retro sci-fi about them.

All forces have mercenary options (some more than others) and there are some truly strange characters to be hired. Robot doctors, werewolves and even the legend that is Judge Dredd himself!

The book is finished off with a good selection of entertaining scenarios and an expansive fluff section that gives you the general history of Mega City One and even goes into detail about common mental disorders of this futuristic city.

This is a great first step into the Judge Dredd miniature game but best of all it is totally free! The rule book can be down loaded here http://www.mongoosepublishing.com/miniatures/judge-dredd/rulebook.html
And this is just the tip of the iceberg. With the very successful kickstarter campaign earlier this year there are many more forces set to be released such as the city defence force, judges from other mega cities (British and soviet style forces to begin with) and even the vile Dark Judges! 

So that's it for the first instalment of Dredd. I hope it has pricked some interest in some off you. And if not thanks for reading. If your already collecting/playing or think you might give it a go, drop me a comment below. Would love to hear your thoughts. 

Sector 102: Welcome to Sector 102

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